1. NAME▲
XkbKeyHasActions - Determines if the key corresponding to keycodehas any actions associated with it
2. SYNOPSIS ▲
int XkbKeyHasActions (XkbDescPtr xkb , KeyCode keycode );
3. ARGUMENTS ▲
- - xkb
Xkb description of interest - - keycode
keycode of interest
4. DESCRIPTION ▲
A key action defines the effect key presses and releases have on the internal state of the server. For example, the expected key action associated with pressing the Shift key is to set the Shift modifier. There is zero or one key action associated with each keysym bound to each key. Just as the entire list of key symbols for the keyboard mapping is held in the symsfield of the client map, the entire list of key actions for the keyboard mapping is held in the actsarray of the server map. The total size of actsis specified by size_acts,and the number of entries is specified by num_acts. The key_actsarray, indexed by keycode, describes the actions associated with a key. The key_actsarray has min_key_codeunused entries at the start to allow direct indexing using a keycode. If a key_actsentry is zero, it means the key does not have any actions associated with it. If an entry is not zero, the entry represents an index into the actsfield of the server map, much as the offsetfield of a KeySymMapRec structure is an index into the symsfield of the client map. The reason the actsfield is a linear list of XkbActions is to reduce the memory consumption associated with a keymap. Because Xkb allows individual keys to have multiple shift levels and a different number of groups per key, a single two-dimensional array of KeySyms would potentially be very large and sparse. Instead, Xkb provides a small two-dimensional array of XkbActions for each key. To store all of these individual arrays, Xkb concatenates each array together in the actsfield of the server map. The key action structures consist only of fields of type char or unsigned char. This is done to optimize data transfer when the server sends bytes over the wire. If the fields are anything but bytes, the server has to sift through all of the actions and swap any nonbyte fields. Because they consist of nothing but bytes, it can just copy them out. XkbKeyHasActionsreturns True if the key corresponding to keycodehas any actions associated with it; otherwise, it returns False.
5. RETURN VALUES ▲
- True
The XkbKeyHasActionsfunction will return True if the key corresponding to keycodehas any actions associated with it. - False
The XkbKeyHasActionsfunction will return False if the key corresponding to keycodedoes not have any actions associated with it.
6. STRUCTURES ▲
The KeySymMapRec structure is defined as follows:
#define XkbNumKbdGroups 4
#define XkbMaxKbdGroup (XkbNumKbdGroups-1)
typedef
struct
{
/(**
map to keysyms for
a single keycode */
unsigned
char
kt_index[XkbNumKbdGroups]; /(**
key type index for
each group */
unsigned
char
group_info; /(**
# of groups and out of range group handling */
unsigned
char
width; /(**
max # of shift levels for
key */
unsigned
short
offset; /(**
index to keysym table in syms array */
}
XkbSymMapRec, *
XkbSymMapPtr;