1. NAME▲
XkbAddGeomSection - Add one section to an existing keyboard geometry
2. SYNOPSIS ▲
XkbSectionPtr XkbAddGeomSection (XkbGeometryPtr geom , Atom name , int sz_rows , int sz_doodads , int sz_overlays );
3. ARGUMENTS ▲
- - geom
geometry to be updated - - name
name of the new section - - sz_rows
number of rows to reserve in the section - - sz_doodads
number of doodads to reserve in the section - - sz_overlays
number of overlays to reserve in the section
4. DESCRIPTION ▲
Xkb provides functions to add a single new element to the top-level keyboard geometry. In each case the num_ *fields of the corresponding structure is incremented by 1. These functions do not change sz_*unless there is no more room in the array. Some of these functions fill in the values of the element's structure from the arguments. For other functions, you must explicitly write code to fill the structure's elements. The top-level geometry description includes a list of geometry properties.A geometry property associates an arbitrary string with an equally arbitrary name. Programs that display images of keyboards can use geometry properties as hints, but they are not interpreted by Xkb. No other geometry structures refer to geometry properties. A keyboard geometry contains an arbitrary number of sections. XkbAddGeomSectionadds one section to an existing keyboard geometry geom.The new section contains space for the number of rows, doodads, and overlays specified by sz_rows, sz_doodads,and sz_overlays.The new section is allocated and zeroed and given the name specified by name.If a section with name namealready exists in the geometry, a pointer to the existing section is returned. XkbAddGeomSectionreturns NULL if any of the parameters is empty or if it was not able to allocate space for the section. To allocate space for an arbitrary number of sections to a geometry, use XkbAllocGeomSections.
5. STRUCTURES ▲
typedef
struct
_XkbSection {
Atom name; /(**
section name */
unsigned
char
priority; /(**
drawing priority, 0
=>
highest, 255
=>
lowest */
short
top; /(**
top coordinate of section origin */
short
left; /(**
left coordinate of row origin */
unsigned
short
width; /(**
section width, in mm/
10
*/
unsigned
short
height; /(**
section height, in mm/
10
*/
short
angle; /(**
angle of section rotation, counterclockwise */
unsigned
short
num_rows; /(**
number of rows in the rows array */
unsigned
short
num_doodads; /(**
number of doodads in the doodads array */
unsigned
short
num_overlays; /(**
number of overlays in the overlays array */
unsigned
short
sz_rows; /(**
size of the rows array */
unsigned
short
sz_doodads; /(**
size of the doodads array */
unsigned
short
sz_overlays; /(**
size of the overlays array */
XkbRowPtr rows; /(**
section rows array */
XkbDoodadPtr doodads; /(**
section doodads array */
XkbBoundsRec bounds; /(**
bounding box for
the section, before rotation*/
XkbOverlayPtr overlays; /(**
section overlays array */
}
XkbSectionRec, *
XkbSectionPtr;
topand leftare the origin of the section, relative to the origin of the keyboard, in mm/10. angle is in 1/10 degrees.
6. SEE ALSO ▲
R XkbAllocGeomSections (3)