1. NAME▲
xeyes - a follow the mouse X demo
2. SYNOPSIS ▲
xeyes [-option ...]
3. DESCRIPTION ▲
Xeyeswatches what you do and reports to the Boss.
4. OPTIONS ▲
-fg \fIforeground color\fB
choose a different color for the pupil of the eyes.
-bg \fIbackground color\fB
choose a different color for the background.
-outline \fIoutline color\fB
choose a different color for the outline of the eyes.
-center \fIcenter color\fB
choose a different color for the center of the eyes.
-backing \fI{ WhenMapped Always NotUseful }\fB
selects an appropriate level of backing store.
-geometry \fIgeometry\fB
define the initial window geometry; see X(7).
-display \fIdisplay\fB
specify the display to use; see X(7).
-bd \fIborder color\fB
choose a different color for the window border.
-bw \fIborder width\fB
choose a different width for the window border.
-shape
uses the SHAPE extension to shape the window. This is the default.
\+shape
disables use of the SHAPE extension to shape the window.
-render
uses Xrender to draw anti-aliased eyes. This is the default if xeyes has been compiled with Xrender support.
\+render
disables Xrender and draws traditional eyes.
-distance
uses an alternative mapping, as if the eyes were set back from the screen, thus following the mouse more precisely.
5. SEE ALSO ▲
6. AUTHOR ▲
Keith Packard, MIT X Consortium
Copied from the NeWS version written (apparently) by Jeremy Huxtable as seen at SIGGRAPH '88